TTS (text-to-speech)
Configure and generate the audio that will be used to create the animation in two ways:
Last updated
Configure and generate the audio that will be used to create the animation in two ways:
Last updated
Text-Based Option:
To generate audio from text, first create a text component in Blender under the "Scripts" tab.
Then, select it from the “Text components” dropdown.
Choose a voice engine from the “Voice engine” dropdown.
Click the “Select voice” button to open a pop-up window where you can choose the language.
Audio-Based Option:
Click the folder icon and upload the audio file you want to use.
Adjust the settings, then click the “Process audio” button to generate the audio track. Check the Status field for progress.
Once the track is generated, click “Play / Stop audio” to listen, and click “Save audio” to save the track.
If the audio doesn’t play when you click the “Play / Stop audio” button, go to Edit > Preferences > System in Blender. Scroll to the Sound sub-panel at the bottom and change the “Audio Device” setting.
status | description | source |
---|---|---|
___
audio not uploaded
audio or text
loaded
audio uploaded from a file
audio
generated
audio generated from the server
text